Programming Update

It has been a while since we had a chance to sit down and collect our thoughts and talk to you guys about the changes we have made from a programming perspective over the last six months. So here are the key feature updates we have implemented:

-Difficulty Settings; Added difficulty settings to the game which has 3 different levels at the moment, but the code already supports up to five in case we wanted to add higher/lower difficulty levels. Unlike some games, our player’s/AI’s health and weapon damages are altered for different levels. This subsystem affects about 30 different properties, including how much ammo you get from the pickups, how sensitive the hearing ability of the AI is and more.

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