Shall We Resolve This Dissonance?

Ever since I was young, I was vastly fascinated with the sound and music in motion pictures and television. Video games were a growing trend at the time and through technological advancement, developers had the utopia to create a powerful immersion only found and related to motion pictures. My point of view on the subject,… Continue reading Shall We Resolve This Dissonance?

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To Flow Or Not To Flow

I have been level designing since Unreal 1 days, so that chips in for me, roughly speaking, 15 years of experience in level design. Back in the day, the joy would be to hunt for games based on unreal engine, of which released mod tools for us to salivate over. By then, downloadable content would… Continue reading To Flow Or Not To Flow

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Better Late Than Never

    What’s happened over the last two months? Too much to even comprehend, to be honest, and I know I’ll still miss a lot in this post. I’ll try to focus on the major updates. We have had an influx of new faces into the team, and although some have departed, it’s all part… Continue reading Better Late Than Never

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