What The Player Doesn’t Know

Today I am going to try and organize my thoughts into some quality reading material. I will attempt to keep this rather informative and brief. I think it is rather important to define what haunts a player, and scares a player. So, lets start out with a definition of both the terms. Lets give Webster’s dictionary… Continue reading What The Player Doesn’t Know

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Shall We Resolve This Dissonance?

Ever since I was young, I was vastly fascinated with the sound and music in motion pictures and television. Video games were a growing trend at the time and through technological advancement, developers had the utopia to create a powerful immersion only found and related to motion pictures. My point of view on the subject,… Continue reading Shall We Resolve This Dissonance?

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To Flow Or Not To Flow

I have been level designing since Unreal 1 days, so that chips in for me, roughly speaking, 15 years of experience in level design. Back in the day, the joy would be to hunt for games based on unreal engine, of which released mod tools for us to salivate over. By then, downloadable content would… Continue reading To Flow Or Not To Flow

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