To Flow Or Not To Flow

I have been level designing since Unreal 1 days, so that chips in for me, roughly speaking, 15 years of experience in level design. Back in the day, the joy would be to hunt for games based on unreal engine, of which released mod tools for us to salivate over. By then, downloadable content would… Continue reading To Flow Or Not To Flow

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Better Late Than Never

    What’s happened over the last two months? Too much to even comprehend, to be honest, and I know I’ll still miss a lot in this post. I’ll try to focus on the major updates. We have had an influx of new faces into the team, and although some have departed, it’s all part… Continue reading Better Late Than Never

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The Infection

The Solarix Spacecraft, orbiting the planet of Ancyra, is the first off-world research colony in history. At a distance of twelve light-years from Earth, sending a message home takes up a not-insignificant portion of a human lifetime. Communication is possible, but, especially in the first few decades of the colony’s existence, it’s entirely one-sided and… Continue reading The Infection

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